_❯LABS

Interactive experiments & their source

A playground for the 3D, canvas and shader pieces scattered across this site — each one isolated as a live, tweakable demo with its source code in plain sight.

3D CSS

3D Computer

A retro workstation built entirely with CSS 3D transforms — no WebGL, just perspective and transform-style: preserve-3d.

3D CSS

3D Server Rack

A stacked server rack in CSS 3D with deterministic, seed-driven status LEDs — resize it, reseed it, spin it around.

3D CSS

Holographic Project Card

A project card with mouse-driven CSS 3D tilt, holographic sheen, and image+tag parallax layers — no WebGL.

HUD

Glitch Signal Map

A Canvas 2D signal grid with a per-cell state machine, pulsing accents and glitchy recalibration — throttled to 30fps.

HUD

Cybernetic Glyph Grid

A Canvas 2D grid of hex pairs and glitch glyphs that pulse, flicker and re-randomize on a deterministic timer.

HUD

Fake Console

A faux boot console that types out streaming log lines with a blinking caret and an auto-scrolling viewport.

HUD

System Metrics Panel

An animated telemetry HUD with live-updating gauges and readouts, easing toward shifting target values.

Shaders

Film Grain Shader

Procedural multi-octave value-noise film grain in WebGL, supersampled to stay fine on high-DPI screens.

Shaders

Mesh Gradient

An animated mesh-gradient background: three drifting colour blobs, a vignette and optional film grain, all in one fragment shader.

Scroll

Scroll Morph

A scroll-progress-driven scale & translate morph using an easeInOutQuad curve — scrub it here with the slider.

SVG

Kirby

A hand-built decorative SVG character rendered as a pure-CSS animated illustration — no raster assets, no external library.